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Channel: Mattie Brice » Criticism
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Love Interest: Werner Herzog, the Power Fantasy

While this game is categorized as a Boy Love (BL) or yaoi game, these are ultimately under the otome genre, which are games aimed specifically at heterosexual women.

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Mass Appeal vs. Accessibility in Video Games

Video games reflect themes and skills found in boys’ styles of play as children, and any introduction of qualities that are different from that (especially if tagged as feminine) are cast out as...

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Love Interest: Ikezawa Hanako, the Otaku Exotic

You’re a male student who has the pick of five high school girls with disabilities to date and sleep with. Yes, Katawa Shoujo has a sensationalist premise promising for something to go horribly wrong.

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Narrative Is a Game Mechanic

If game mechanics are meant to provide players with experiences such as fun and anxiety, then narrative actually is a game mechanic, as much as game mechanics can also be narrative elements.

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Love Interest: Second Date – Ikezawa Hanako, a Trans* Narrative

Upon a first glance, there seemed to be little application for this analysis outside of criticizing pandering to men’s interests in visual novels, however, my personal connection to Hanako provided me...

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How Could He?: Exploring Social Issues Through ‘Dragon Age II’

No one is implying that the LGBT community turn into blood magicians and that the religious march out to cage and murder them, but this conflict still echoes the tensions felt in the lives of real people.

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Valuing the Feminine: Why I Love Vanille

Let me come out with it now: my favorite Final Fantasy characters tend to be the classic cheerful and energetic archetype, like Aeris, Selphie, and Vanille.

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Women, the Ensemble, and Narrative Authority in the Final Fantasy Series

What makes some of the games in the Final Fantasy series interesting is how much the women share narrative responsibility with other characters.

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One Day That Wall Is Gonna Fall: Game Design for Everyone

Zia’s song from Bastion wasn’t meant to be a challenge to gaming juggernauts, but it will be on the lips of those leaving GDC this year.

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Fans, Capitalism, and Mass Effect 3’s Ending. Oh My.

How can something like this happen? My finger begins to cramp from scrolling through all the screaming and virtual facepalming over the Mass Effect 3 ending debacle on Twitter.

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Dear Esther, We’re Moving Past Story

Dear Esther critiques games that use innumerable amounts of game mechanics to communicate experience. It achieves much with just one.

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No Exit: How Games Can Change Us

As I change when I move from a bar crowded with friends to a public bus to a lover’s bedroom, I changed when playing Survivor. In this light, rules are actually a kind of perspective, a way of viewing...

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You Want To Make a Boyfriend – You Just Don’t Know it Yet

There is an app taking the world by storm. It’s hot in Japan, it’s free, it’s Boyfriend Maker.

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Pursuing My True Self

I remember when I first met him. Well, no, not him, but maybe- he’s a him, to me. I want Naoto to be a him to me as I want my lovers to have me as a her.

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Would You Kindly

I thought his eyes were blue. But he reminded me they were the color of shit.

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Triptychs

We tend to see them as objects. When we talk about games, we’re referencing a thing, either with physical boundaries or digital limitations. Games are objects with qualities, to be dissected, parsed,...

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The Dadification of Video Games is Real

I recently watched a Lets Play of The Last of Us, because god forbid I play a shooter ever again in my life. But I do like to keep up with what's going on and what people are buzzing on about.

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Ghosts

1987. I really like saying that. Nineteen eighty seven. It was the year I was born.

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Iz Gamez Criticizm Art???

To start off, I am always going to answer ‘Is X Y?’ with ‘sure.’ Mostly, I see something like art as a lens or perspective; you can see something as art, and bring in what you understand of that to...

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The Stanley Parable Review

spoilers????

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